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Magic Spells are a magical action used by witches to perform magic. It is generally performed using a magic wand.

Description

Spells are the primary mean by which witches carry out their magic. To be used, a spell requires basically two things: incantation and magical energy. If a witch pronounces the spell incorrectly, the wand does not channel magical energy and if they lack the necessary power to use it, the spell will fail.

While the simplest spells can be performed almost effortlessly, the more advanced spells require a higher level of skill and experience. The higher the user's level, the spells can be used at a higher level as well, as seen with Transformation spells, which can transform a target into a higher or lower stage.

After a witch has casted a spell a lot of times and has enough experience, spells can be used without verbal incantation.

List of magic spells

This is a list of magic spells used by the characters of Little Witch Academia.

Offensive Magic Spells

These magic spells are usually used for offensive maneuvers.

Nullification Spell

The Nullification Spell or Luna Lana (ルーナラーナ Rūnarāna?) is a Fusion Magic spell that can negate any kind of magic. It is an extremely complicated spell that requires absolute concentration and self-control among its users.

This spell was used in The Enchanted Parade by Diana and Professor Finnelan to get rid of the mushroom monster that Akko and Sucy accidentally created during the class. It is used again at the end of the film by Akko, Lotte and Sucy to defeat the giant.


Heat Blast Spell

The Heat Blast Spell is a magic spell that attacks the target with a heat energy strike capable of destroying weak creatures and considerably damaging a human. Although it is originally used for medical treatment like radiation teraphy, it can also be applied as attack magic.

This spell was first used by Diana to destroy a monster in Luna Nova Magical Academy's dungeon in the first short film. Diana uses this spell to destroy several Pappiliodya cocoons she confused with parasites in "Pappiliodya".

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Akko hit with the spell.

In "The Road to Arcturus", Diana and Akko uses this spell through the Shiny Rod to attack Croix's Magitronic monster that was out of control.


Leg Strengthening Spell

The Leg Strengthening Spell is a Body Strengthening Magic spell that infuses magic energy into the user's legs, allowing them to increase the power of their kicks.

In "Chariot of Fire", Ursula uses this spell to attack Croix's sentinel statues and advance on the walls of the tower.


Counter Spell

The Counter Spell is a spell of counterattack that after absorbing a magic attack, returns it to the opponent with its same power.

In "Chariot of Fire", Ursula uses this spell to destroy Croix's sentinel statue.


Explosion Spell

The Explosion Spell is a spell that concentrates a lot of magical energy and expels it in a big explosion. 

In "Chariot and Croix", Ursula uses this spell to free herself from the monster of Croix's Noir Fuel Spirit Devices that devoured her. The great use of magic in this spell made her hair revert back to its natural red.


Energy Serpent Spell

The Energy Serpent Spell is a spell that conjures a great serpent of magical energy from the tip of the user's wand. This is a secret spell of the Cavendish family.

In "Intelligence and Sensibility", Daryl, Maril and Meril use this spell to attack Diana and Akko in the ritual shrine.


Magic Blade Spell

Magic Blade Spell is a spell that when used, a long blade of energy, resembling a green lightsaber, forms with the wand of user. The blade can cut through things like a hot knife against butter, making it perfect weapon for a witch for close range combat.

In "The Road to Arcturus", Ursula used this spell to combat Croix to prevent her from releasing the Noir Rod.


Fiery Barrage Spell

Fiery Barrage Spell is an offensive spell which enable the user to summon floating magical swords coated in golden sparks which then hurled towards the enemy, dealing devastating damage. It is a spell associated with House of Cavendish.

Mushroom Poison Bomb Spell

A spell invented by Sucy Manbavaran herself, Mushroom Poison Bomb Spell allows the caster to conjure a mushroom-shaped magic projectile which, upon hitting a target or obstacle, will explode and transform into chemical substance that instantly evaporate into a mist of deadly poison. As this spell combines magic, chemistry, and medical knowledge, using it require fine mastery over magic and advance knowledge in potion & poisons.

Earth Buster Spell

Earth Buster Spell is a spell performed by slamming a concussive force from the tip of user's wand against the ground, creating a damaging shockwave around her. The radius and damage inflicted by the destructive shockwave depends on the caster's skill with it.

Defensive Magic Spells

These magic spells are usually used for defense and support, such as healing.

Time Delaying Spell

The Time Delaying Spell is a spell that can briefly delay the flow of time over innorganic matter.

In "Luna Nova and the White Dragon", Diana uses this spell in the episode to freeze the damage caused by the explosive potion Akko and Amanda created.


Rewind Spell

The Rewind Spell is a spell that can rewind a short period of time over innorganic matter and return the situation to a previous state.

In "Luna Nova and the White Dragon", Diana uses this spell in the episode to repair the damage caused by the explosive potion Akko and Amanda created.

Plant Restoration Spell

The Plant Restoration Spell is a Revitalization Magic spell that provided strong enough nourishment to bring dead plants back to life. In order for the spell to work, the target must be surrounded by a circle of magic stones. However, any other living being within the circle, such as parasites or insects, will also be affected. It is a secret art passed down through generations of the Cavendish family. In "Pappiliodya", Diana uses this spell in the second episode in her attempt to save Luna Nova's Jennifer Memorial Tree. However, it also revitalized to the Pappiliodya's chrysalids that were in their roots causing that they began to absorb the nutrients of tree of accelerated way. In "Intelligence and Sensibility", Diana used this spell to create a bridge with plants.

Heal Spell

Heal Spell is a spell that when used, restores target's body by infusing life energy into a wound or afflicted body part. The amount of magic energy required to heal the target depends on severity of their injuries.

Cure Spell

Cure Spell is a spell that when used, magically removes any debuff effects on target's body which hinders them from taking actions. It requires both knowledge about debuff effects that can be removed with the spell and one's own skill with it.

Regeneration Spell

Regeneration Spell is a spell that when used, magically speeds up caster's healing rate as well as regenerate from injuries, hence the name. The duration of the spell, as well as the healing rate depends on one's own skill with it.


Curse Shield Spell

Curse Shield Spell is a spell that when used, creates a protective barrier around user's body which protect her from debuffing effects from enemy's spells. The duration of the spell, as well as the chance of debuffing effects from enemy's spells bypassing the barrier depends on one's own skill with it.

Mana Tap Spell

Mana Tap Spell is a spell that when used, temporarily hasten the recovery rate of the caster's magic power reserves. The duration of the spell as well as its success rate depends on the caster's skill with it.

Object Repairing Spell

The Object Repairing Spell is a Restoration Magic spell that repairs a broken object. It can be used in conjunction with a magic powder to improve its effectiveness. In "Orange Submariner", Professor Ursula teaches this spell to Akko for her Basic White Magic exam.

In "Blytonbury's Undead Travelogue", Akko tries to use this spell to repair the tombstones that she and Lotte had collapsed. However, by accidentally mixing the powder with Sucy's Grave Mushroom, the spell ends up reviving the corpse of a dead man. At the end of the episode, Akko uses the spell again in the bell of the bell tower whose clapper had been removed to make the stick of the principal Holbrooke. Thus, the bell detaches and flies to Luna Nova Magical Academy to gather the part that had been removed.


Large Object Repairing Spell

The Large Object Repairing Spell is a Restoration Magic spell and an enhanced version of the standard Object Repairing Spell. It is able to repair very large and complex objects that the original spell is not able to repair.

In "Blue Moon", Ursula helps Akko to practice this spell in the episode by repairing a large statue that was divided into pieces. On her 101st attempt she nearly succeeds, but puts the statue back together in the wrong position.


Magical Barrier Spell

The Magical Barrier Spell is a spell that creates a barrier of magical energy around the user as a means of protection. The strength and duration of the barrier is dependent on the skill of its caster.

In Little Witch Academia, this spell was used by Diana to protect herself, Hannah and Barbara from the Minotaur. It was also used by Sucy to shield herself from the Ancient Dragon. This spell was used again in The Enchanted Parade by Diana and Professor Finnelan to protect themselves from the poison of the mushroom monster that Akko and Sucy accidentally created during the class.

In "Samhain Magic", this spell was used by Dorlin to avoid the residue of the explosion caused by the potion of some students during the Samhain Festival. In "Chariot of Fire", Ursula uses this spell to protect herself from the energy beam of the sentinel statue guarding Croix's lab in the New Moon Tower. In creation of the magic barrier, her hair transforms back to red.


Suspension Spell

The Suspension Spell is a magic spell that captures the target in a orb of magical energy suspended in the air, either to immobilize them or protect them.

In "The Fountain of Polaris", Ursula uses this spell to save Akko, Andrew and Arcas from falling off the bridge of the North Building that collapsed. Neither Akko nor Andrew noticed, but Arcas was conscious in his barrier. This implies that the caster can choose whether or not the subject is suspended completely or partially.


Pappiliodya Spell

The Pappiliodya Spell is a Revitalization Magic spell that makes Pappiliodya emerge from their chrysalises, also revitalizing them if they have been damaged.

In "Pappiliodya", Akko uses this spell with the power of the Shiny Rod in the episode to save the Pappiliodya that had been destroyed by Diana, who had confused them with parasites.


Curse Lifting Spell

The Curse Lifting Spell is a spell that can undo a curse placed on a person. The spell can only be used by a Cavendish witch who have accepted Beatrix's ideals in her heart. While very powerful, so far it's yet to confirm whether it can break all type of curses.

In Intelligence and Sensibility, Diana uses this spell to save her aunt and her cousins from the curse of the Cavendish ritual shrine.

Circle of Healing Spell

Circle of Healing Spell is a spell that when used, summons a magic sigil in front of the caster which generates energy field that heals anyone who caught into it. The duration of the spell as well as its healing rate depends on the caster's skill with it.

Spirit Breath Spell

A magical art mastered by spiritual witches like Lotte Jansson. When casted, it summons twin large magic circles (one above the caster and another on the ground beneath both upper circle and the caster's feet) which emanate healing light that instantly heals anyone who caught in both circles including the caster as well as curing them of their ailments. The spell's radius and healing effect depends on the caster's mastery over it and true to its name, it is empowered by surrounding spirits.

Reflecting Armor Spell

Reflecting Armor Spell is a spell that when used, forms protective barrier around target's body which make them suspectible to both magical and physical punishments. How good the barrier protect the target from damage, as well as its effect's duration, depends on caster's mastery with it.

Transformation Spells

These spells are used to transform humans, animals, or objects.

Basic Transformation Spell

Main article: Transformation Spell

Object Transformation Spell

The Object Transformation Spell is a Metamorphosis Magic spell that turns an innanimate object into any other one, and make objects appear out of nowhere.

In "Don't Stop Me Now, Barbara uses this spell in this episode to transforms Akko's flying broom into a badly made toy car. In "Orange Submariner" Professor Ursula appears to use this spell to transform a blackboard eraser into a toy fish to try to hide the disappearance of Professor Pisces. However, the spell is not spoken. In "Amanda O'Neill and the Holy Grail", Amanda attempts to use this spell on Louis Blackwell but she is unable to, having left her Ley Line Router with Akko. In the manga series, Hannah uses this spell to catch a rabbit conjruing a fetter.


Clothes Transformation Spell

The Clothes Transformation Spell is a Metamorphosis Magic spell that transforms a person's clothing and into any other type of clothing. It can also change hairstyle.

In "Amanda O'Neill and Holy Grail", Amanda uses this spell to transform her clothes into an Appleton Academy uniform and pretend to be a student. In "Tree of Leaves", Chariot and Croix uses this spell to give Akko and her friends magical costumes to protect them. In the manga series, Lotte uses it to give Annabel a Luna Nova's uniform.


Flower Spell

The Flower Spell is a Metamorphosis Magic spell that can grow flowers on any surface.

In "Luna Nova and the White Dragon", Amanda uses this spell to make a flower appear in the head of a robotic dragon and make it lose the balance of its flight and collide.


Elemental Spells

Spells which involves elemental manipulation.

Lightning Spells

Thunderbolt Spell

Thunderbolt Spell is a weather control spell that when used, summons a powerful lightning bolt that instantly vaporize enemies that struck by it. The accuracy and damage inflicted with this spell depends on user's skill.

Lightning Spear Spell

Lightning Spear Spell is a spell that when used, conjures a ball of lightning in front of user that projects multiple razor-sharp, armor-piercing bolts of lightning from itself. The firepower and damage inflicted with this spell depends on user's skill, but maintain the distance from the lightning ball is advised to prevent the ball blast the caster.

Judgement Rain Spell

Judgement Rain Spell is a spell that when used, summons multiple lightning bolts that rain down around the caster. Must be used with extreme precaution and proper mastery, as the summoned lightning bolts strike random locations and has the chance of ended up hitting the caster or unintended targets.

Shattering Bolt Spell

Shattering Bolt Spell is a spell that when used, conjures a hose of lightning blasts against foes from the tip of user's wand. The firepower and damage inflicted with this spell depends on user's skill.

Thunder Cloud Spell

Thunder Cloud Spell is a spell that when used, summons a thundercloud in front of the caster that releases lightning bolts for a short period of time. Must be used with extreme precaution and proper mastery, as the summoned lightning bolts strike random locations beneath the cloud and has the chance of ended up hitting the caster or unintended targets within its range.

Water Spells

Shutdown Spell

Shutdown Spell is a spell that when used, conjures a number of magical sigils above the target where each firing a spear made of ice, damaging them. The number of conjured sigils and damage inflicted with spell are depends on user's skill.


Ice Javelin Spell

Ice Javelin Spell is a spell that when used, conjures an armor-piercing, magical arrow made of ice which fired against foes from the tip of user's wand. The firepower and damage inflicted with this spell depends on user's skill.


Icy Dawn Spell

Icy Dawn Spell is a spell that when used, conjures a large block of ice from the ground in front of the caster that repels enemies, damaging them. The inflicted damage, as well as the chance of the ice block completely freeze the enemy, depend on caster's skill.


Frost Spiral Spell

Frost Spiral Spell is a spell that when used, projects a damaging icy vortex from the tip of caster's wand that can also freeze and slow the target. The inflicted damage and duration of its effects depends on caster's skill with it.


Freezing Wave Spell

Freezing Wave Spell is a spell that when used, conjures multiple, omni-directional waves of ice and cold that can freeze and repel enemies around her. The strength, radius, and temperature of the waves depends on caster's mastery with it.

Whiteout Spell

Whiteout Spell is essentially more powerful version of Freezing Wave Spell. When used, instead of omni-directional waves of ice and cold, the caster summons a powerful blizzard in larger radius, damaging and freezing everything around her. Must be used with proper mastery and extreme caution.


Rain of Icicles Spell

Icy counterpart of Flare Splash Spell, Rain of Icicles Spell is a spell that when used, summons icicles that rain down around the caster, injuring anyone it hits. This spell must be used with precaution, as the summoned icicles struck random spots and still has the chance to struck unintended target or the caster.

Shatter Spell

Shatter Spell is a spell that when used, conjures an enchanted icy projectile which can severely damages a target that completely encased in ice, but deals little damage on ones that not covered by ice layers. The firepower and inflicted damaged still depends on caster's skill however.

Frost Strike Spell

Frost Strike Spell is a spell that when used, temporarily boosts the potency of the caster's water magic, making their water-based spells more effective. The duration of the spell, as well as how good its effects depends on the caster's skill with it.

Ice Shield Spell

Ice Shield Spell is a spell that when used, creates water-resistant barrier around the target which make them less suspectible to water-based magic. The duration of the spell, and how good the barrier's resistance against icy punishments depends on the caster's skill with it.

Ice Bind Spell

Ice Bind Spell is a spell that when used, freezes the ground in front of the caster within icy layers that freeze anyone and anything caught in it. The duration of the spell, as well as how good the conjured icy layers restrain targets' movement, depends on the caster's skill with it.


Icy Embrace Spell

Icy Embrace Spell is a spell that when used, fires a jet of cloud of icy cold air that can freeze anything it touch. The range and potency of the spell depend the caster's skill with it.

Earth Spell

Stone Needle Spell

Stone Needle Spell is a spell that when used, conjures a large sharp projectile made of stone which fired against foes from the tip of user's wand. The firepower and damage inflicted with this spell depends on user's skill.

Stone Wave Spell

Stone Wave Spell is a spell that when used, summons a trail of damaging sharp stone pylons from the ground which can potentially petrify anyone who caught in its path. The inflicted damage, number of pillars, chance of its petrifying effects taking effect, and its range are depend on user's skill.

Rock Fist Spell

Rock Fist Spell is a spell that when used, summons a damaging rocky fist that slams the ground, damaging those who struck by it as well as potentially inflicting petrification. The inflicted damage and chance of its petrifying effects taking effect, and its accuracy depends on the caster's skill with it.


Earth Strike Spell

Earth Strike Spell is a spell that when used, increases the potency of a target's earth magic. Its duration and how good its effects on the recipient depend on the caster's mastery with it.

Earth Shield Spell

Earth Shield Spell is a spell that when used, envelop the user and her allies with energy shroud that make them less suspectible to earth magic. How good the energy shroud's effects and its duration depends on caster's proficiency with it.


Sandstorm Spell

Sandstorm Spell is a spell that when used, creates a sandstorm that swirls around the caster like a tornado which deals moderate damage on enemies. The summoned sandstorm can also obscure the caster's enemies' view and if strong enough, can redirect, if not outright deflecting projectiles with weak firepower. How powerful the summoned sandstorm and its duration depend on caster's proficiency with it.


Earthen Spikes Spell

Earthen Spikes Spell is a spell that when used, summons two spiky boulders to crush oncoming enemies/targets. The inflicted damage and accuracy of the spell depend on user's skill.

Wind Spells

Wind Arrow Spell

Wind Arrow Spell is a spell that when used, conjures an armor-piercing, magical arrow composed of wind element which fired against foes from the tip of user's wand. The firepower and damage inflicted with this spell depends on user's skill.

Steel Wind Spell

Steel Wind Spell is a spell that when casted, fires a bullet of wind which does moderate damage on the target but strong enough to knock off of any items they carry regardless whether they hold it on their hands or stored in their pockets/bags/wallet. The chance of the spell causing the target to drop any of their belongings and inflicted damage depends on user's skill.


Tornado Shot Spell

Tornado Shot Spell is essentially stronger version of Wind Arrow spell, as when used, conjures an armor-piercing, magical arrow composed of wind element which fired against foes from the tip of user's wand. The projected wind arrow however, is much more powerful as it shrouded by wind vortex which drastically increase its firepower and damage as well as making it more difficult to be deflected. In spite of this, the overall firepower and damage inflicted with this spell still depends on user's skill.

Stormbringer Spell

Stormbringer Spell is a spell that when used, summons multiple condensed wind projectiles which then home in on targets like missile. The number of conjured wind projectiles and its fire power depends on user's skill with it. This spell also associated to House of Cavendish, with Diana being among members of the family which excels in the said spell.


Wind Shield Spell

Wind Shield Spell is a spell that when used, creates wind-resistant barrier around the target which make them less suspectible to wind-based magic. The duration of the spell, and how good the barrier's resistance against wind-based punishments depends on the caster's skill with it.


Wind Strike Spell

Wind Strike Spell is a spell that when used, temporarily boosts the potency of the caster's wind magic, making their wind-based spells more effective. The duration of the spell, as well as how good its effects depends on the caster's skill with it.


Windstorm Spell

Windstorm Spell is a spell that when used, creates a powerful tornado around the user which deals moderate damage on enemies and if strong enough, can redirect, if not outright deflecting projectiles with weak firepower. How powerful the summoned tornado and its duration depend on caster's proficiency with it.


Dancing Wind Spell

Dancing Wind Spell is a spell that when used, conjures enchanted wind that envelop the user, enhancing their reflex and agility to swiftly evade most attacks. The duration of the spell, as well as how good the caster utilized her enhanced agility and reflex, depends on caster's skill with it.


Weakness Bomb Spell

Weakness Bomb Spell is a spell that when used, conjures a damaging, concussive gust of wind that explode upon impact. The wind blast also weaken binding force among molecules of anything it hits, making anyone or anything struck by it more suspectible to attack after hit by one. The accuracy and inflicted damage with this spell however, depends on caster's skill with it.


Fire Spells

Flaming Arrow Spell

Flaming Arrow Spell is a spell that when used, conjures an armor-piercing arrow made of pure flames that can both damage and burn any target it hits from the tip of user's wand. The firepower and damage inflicted with this spell depends on user's skill.

Fireball Spell

Fireball Spell is a spell that when used, conjures a searing condensed ball of flames which explodes upon impact, simultaneously damaging and burning target. The severity of the inflicted damage and size of the conjured fireball depends on user's skill.

Spark Flame Spell

Spark Flame Spell is a spell that when used, projects a large fiery projectile from the tip of caster's wand which explode after traveling for short distance or upon impact on the target. While its firepower and accuracy depends of caster's mastery with it, the spell more ideal in medium range combat as the conjured projectile cannot travel very far.


Hexflame Spell

Hexflame Spell is a spell that when used, conjures a salvo of six small, condensed balls of fire which spread in conical manner from the tip of user's wand like shotgun shells. While its firepower and damage inflicted by this spell depends on user's skills, the spell has relatively medium range and less emphasizing accuracy.


Path of Cinder Spell

Path of Cinder Spell is a spell that when used, summons a trail of damaging fiery pillars from the ground which also burns anyone who caught in its path. The inflicted damage, number of pillars, and its range are depend on user's skill.

Mark of Flame Spell

Mark of Flame Spell is a spell that when used, summons a fiery magic sigil in front of the caster which burns anyone who caught into it as well as temporarily make them more suspectible to heat. The duration of the spell as well as inflicted damage depends on the caster's skill with it.

Flame Strike Spell

Flame Strike Spell is a spell that when used, temporarily boosts the potency of the caster's flame magic, making their flame-based spells more effective. The duration of the spell, as well as how good its effects depends on the caster's skill with it.

Flame Shield Spell

Flame Shield Spell is a spell that when used, creates fire-resistant barrier around the target which make them less suspectible to flame-based magic. The duration of the spell, and how good the barrier's resistance against fiery punishments depends on the caster's skill with it.

Volcanic Ray Spell

Volcanic Ray Spell is a spell that when used, summons a ball of heat energy above caster's head from which a beam of heat scorches the ground around her in circular pattern, creating fiery pillar-like explosions. The duration of the spell as well as inflicted damage depends on the caster's skill with it.

Flame Shot Spell

Flame Shot Spell is a spell that when casted, fires a condensed, volatile ball of fire from the tip of caster's wand which explosion set everything around its blast radius aflame like molotov or napalm grenade. The amount of generated flame and range depends on the caster's skill with it.

Ring of Destruction Spell

Ring of Destruction Spell is a spell that when used, creates a magic sigil in front of the caster which periodically releases a devastating pillar of fire. The duration of the spell and inflicted damage are depend on the caster's skill with it.

Shine Explosion Spell

Shine Explosion Spell is a fusion magic where two witches combine their powers together all while chanting out Bolsch Royce Fridorana!, calling forth tremendous, fiery explosion that strong enough to level an entire building. The inflicted damage and the spell's blast radius depend on both skill and synchronization rate between the caster.

In Teri Terio manga, Akko and Diana resorted to use this spell against Seconhand Shop owner who trying to escape after they discovered him forging Chariot Costume. Though both witches managed to knock him out and destroyed his shop in process, the blast also slightly injured Akko with Diana emerged unharmed thanks to her conjured magical barrier.

Draconic Volcano Spell

Draconic Volcano Spell is a spell that when used, projects a stream of fire from the tip of caster's wand like flamethrower, albeit with firepower and temperature comparable to dragons' fiery breath. Inflicted damage and amount of projejcted flames depend on caster's mastery over it.

Flare Splash Spell

Flare Splash Spell is a spell that when used, summons small meteorites that rain down around the caster, injuring anyone it hits. This spell must be used with precaution, as the summoned meteorites struck random spots and still has the chance to struck unintended target or the caster.

Rapid Fire Spell

Rapid Fire Spell is a spell that when used, conjures a magic sigil in front of the caster which spew forth one or more searing rocks coated in flames that home in on enemies like missiles. The number of unleashed projectiles, the duration, and firepower of each projectiles depend on caster's skill with it.

Meteor Crash Spell

Meteor Crash Spell is a spell that when used, summons a large meteor that crashing to the ground near the target. This spell must be used with precaution and perfect mastery, as the resulting impact of the summoned meteor will create damaging shockwave which can harm anyone in its range which includes the caster herself.

Miscellaneous

Other magic spells that aren't necessarily offensive or defensive.

Flying Spell

The Flying Spell is a Flight Magic spell that activates the power of a magical broom to allow a witch to fly while riding it. To be used, the witch must stand over her broom, imagine herself taking to the sky, invoke the spell and kick off the ground.

Witches don't always need to recite the spell to fly a broom. Examples include "Night Fall", when Sucy and Lotte take off from the food delivery truck, in "Luna Nova and the White Dragon" when Amanda flies up to the Luna Nova Tower, and "Blue Moon" when Diana goes up to the Luna Nova Archives.

The spell can also be used for Floating Magic, to allow the user to walk in the air.


Flavoring Spell

The Flavoring Spell is a Taste Magic spell that alters the taste of a food, from making it sweeter to turning it into a poison.

In "Orange Submariner", this spell is used as a test during the Culinary Magic exam. Jasminka manages to use it correctly causing a grape to taste sweeter, but Akko ends up causing an apple to poison Professor Badcock.

Poisonapple


Statue Animation Spell

The Statue Animation Spell is a Puppet Magic spell thats breathes life into a statue and allows the user to control it to follow their orders.

In "Pappiliodya", Diana uses this spell in this episode to animate a statue in Luna Nova's yard. In "What You Will", some students ask "Diana" (who was actually Akko transformed into Diana) to help them change the pose of the Great Witch Jennifer statue for the Samhain Festival. Akko tries to use this spell to animate the statue, but is unable to even pronounce it correctly. In that, Diana arrives and uses the spell to change the pose of the statue.


Rope Binding Spell

The Rope Binding Spell is a Puppet Magic spell thats gives life to a rope and makes it forms a sphere and binds the target.

Sucy uses it in "A New Beginning" to trap Lotte and Akko and use them as sacrificies to the Cockatrice.


Opening Spell

The Opening Spell is a Object Control Magic spell thats opens any door, window, cage or asegurated object.

Akko practice this spell with Ursula in "Orange Submariner", but is unable to use it. However, she makes it work later to open the cage to release the captured fishes.


Plant Control Spell

The Plant Control Spell is a Communication Magic spell that allows the user to use Spirits to control the plants in their vicinity to do their will.

In "Blytonbury's Undead Travelogue", Lotte tries to use this spell to make a vines catch Mr. Holbrook she and Akko were pursuing. Unfortunately, Lotte's wand ran out of power before the vines caught him.


Spirit Calling Spell

The Spirit Calling Spell is a Communication Magic spell that calls out the Spirits inside an old object to perform a task or answer a question.

In "Orange Submariner", Lotte uses this spell in her Basic White Magic exam, calling out the spirits of an old boot for them to repair it. In "Samhain Magic", Ursula uses this spell to call the spirit inside the Vajarois's vestige to discover the truth behind the curse of Vajarois.


Spirit Realm Transportation Spell

The Spirit Realm Transportation Spell is a magic spell that allows the user to send someone into the inner spiritual world of another person, where all the attributes of his personality are found. When used, a club of energy is formed with the wand of the user, hitting the target with it to make him/her unconscious and thus send his/her consciousness inside the other person. This spell is used to cure the sleeping witch disease.

In "Sleeping Sucy", when Sucy falls victim to the sleeping witch's disease, Lotte reads in a magical medicine book that the disease heals by using this spell to send a sacrifice into the afflicted witch and awaken her. Akko decides to be the sacrifice and Lotte uses the spell on her.


Sprite Summoning Spell

Fairy Summoning Spell is a spell that when used, creates a bluish ball of magic from the tip of user's wand which pops into small sprite at intended location. The caster can also instructed the summoned sprite to perform tasks.

In the first film, the history teacher used this spell to discipline Akko when she doze off during her class.


Water Summoning Spell

Main article: Water Summoning Spell

Amnesia Spell

Amnesia Spell is a magic spell that allows the user to wipe others' memories of certain events.

In "Yesterday", Croix used this spell to erase memories of Chariot's audiences after she scarred the moon with Shiny Arc.

Magic Megaphone Spell

Magic Megaphone Spell is a spell that when used, creates a floating megaphone out of magic energy which amplifies user's voice like actual megaphone.

In the first film, Ursula used this spell to evacuate students when the Ancient Dragon exited the dungeon and started its rampage. She would use this spell again in the second film to control the situation when a titan awakened from its slumber during the parade in order to prevent panic. In the anime on the other hand, Ursula used this spell to ask Wild Hunters's help in assisting Constanze and Akko combating a magitronic kaiju with Stanship's Grand Charion form.


Magic Hook Spell

Magic Hook Spell is a spell that when used, creates an energy thread on the tip of user's wand which ends with a hook to pull the target.

In the second film, Ursula used this spell to save the Mayor of Blytonbury from being stomped by the Titan.

Weapon-Wand Fusion Spell

Weapon-Wand Fusion Spell is a spell that when used, allow the user to combine her wand with a weapon to upgrade the said weapon into better version of it.

In "Amanda O'Neill and the Holy Grail", Amanda used the spell to defeat the Magitronic-possessed armor and saved Louis Blackwell from its control.

Graviton Omega Spell

Graviton Omega Spell is a spell that when used, inflates the user's body into near perfect sphere, allowing her to roll around from place to place. In addition of allowing the user to quickly cover large distances, the spell drastically increasing the user's weight, allowing her to weighted down things, crashing about, and ram through obstacles like cannonball.

In The Enchanted Parade, Jasminka uses this spell to help launching Akko towards Thomas, who held by the awakened Titan, with Constanze's catapult.

Illumination Spell

Illumination Spell is a spell that when used, generates light from the tip of the user's wand, enabling them to navigate areas with little to no lighting. This also a basic spell that costs small amount of magic power that can be mastered by witches including ones that have weak magic power.

In the first short film, Diana used this spell to navigate the deepest part of the dungeon whereas in the anime, she used it to navigate through path to ceremony ritual area near her home. Akko used this spell to navigate through Rastavan Ruins in "Luna Nova and the White Dragon".


Sleep Spell

Sleep Spell is a Sleep Magic spell that allows the user to induce sleep on a target.

In Little Witch Academia: Chamber of Time Akko uses it to sleep the troll that prevents her from going to the botanical garden.


Dream Wind Spell

Dream Wind Spell is a spell that when used, conjures a gentle breeze of winds that can induce sleep onto anyone upon contact. The chance of target fell under influence of this spell as well as its effect's duration depends on the skill of the caster. In contrast of sleep spell that directly induce sleep onto single target, Dream Wind Spell can hit multiple target at once. Even so, there are chance that some of the intended targets either able to resist or not affected at all.

Gravity Orb Spell

Gravity Orb Spell is a spell that when used, conjures a magical gravity projectile that can slow down targets with gravitational force. The chance of target fell under influence of this spell as well as its effect's duration depends on the skill of the caster.

Gravity Binding Spell

Gravity Binding Spell is a spell that when used, summons a magic sigil in front of the caster that generates gravitational force which slow down targets caught into it. The duration of the spell's influence on it depends on the skill of the caster.

Gravity Blast Spell

Gravity Blast Spell is a spell that when used, conjures a beam of gravity capable of repelling objects, opponents, and attacks, damaging them with the chance of briefly slow anything and anyone it hits with gravitational force. Its firepower, as well as the chance of slowing target with gravitational force residue and the said effect's duration depends on the skill of the caster.

Black Hole Spell

Black Hole Spell is a spell that when used, focuses gravitational force to simulate black hole to attract enemies. While not as damaging as actual black hole, the strength of simulated black hole is strong enough to pull anyone and anything around it closer. While its duration and the strength of simulated black hole depends on the skill of the caster, it still need extreme precaution as the caster must keep her distance from the conjured black hole.

Magical Parade Spell

Magical Parade Spell is a fusion magic which harness the power of friendship to increase the caster's defensive and offensive attributes. As with other fusion magic, this spell requires at least two casters to perform and must be used in perfect synchronization for it to work. However, the end result of this spell, as well as its duration, are not simply depend on skill and proficiency of the participating caster alone, but also depends on their bonds. The stronger their bond, the greater its effect and duration.


Lifesap Circle Spell

Lifesap Circle Spell is a spell that when used, conjures magic sigil in front of the caster that upon formed, slowly absorbs life force of any living beings caught in it and transfers the absorb energy into the caster, replenishing hers as long as the target still withing the sigil. How long the sigil can be maintained and quantity of absorbed energy depends on caster's skill with it.


Spellsap Circle Spell

Spellsap Circle Spell is a spell that worked similarly to Lifesap Circle Spell, except that the conjured sigil converts the absorbed life force into magic energy which then transfered into the caster, replenishing her magic power. How long the sigil can be maintained and quantity of absorbed energy depends on caster's skill with it.

Invisibility Spell

Invisibility Spell is a Transparent Magic spell that allows the user to become invisible for a sort periode of time.


Teleportation Spell

Teleportation Spell is a Movement Magic spell that allows the user to move from one specific place to another instantly.